USAREUR-AF International Tank Challenge

US Army Europe Best Warrior Logo

U.S. Army Europe and Africa, along with our NATO and Partner Allies, annually host a Tank Challenge. This training event is designed to give participating nations a dynamic and productive environment in which to foster military partnerships, form Soldier-level relationships, and share tactics, techniques and procedures.
 
The European International Tank Challenge was formerly known as the Strong Europe Tank Challenge. Images, video and stories that are older will appear under that name further down the timeline.


For more imagery, videos and news visit our DVIDS feature page at: USARUER International Tank Challenge

Read the Press Release here

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Videos
Video by Michael Tate
Educational Wargaming - Analyzing War At Sea's Impact on Learning
Air University Public Affairs
Dec. 7, 2023 | 59:14
Dr. Amanda Rosen & Dr. Lisa Kerr

To what extent do wargaming and case-based teaching add value to more traditional instructional models in learning core concepts of national security and warfighting? This paper presents the results from a quasi-experimental, cross-sectional, and longitudinal study of students taking two standardized courses in the Joint Military Operations department at the U.S. Naval War College. Split into wargaming and non-wargaming sections by instructor preference, subject learning is measured through self-reported and objective measures at three points: prior to the start of the content block on ‘Operational Art’; after the case study of the WW2 battle of Leyte Gulf but prior to any wargaming; and for subjects in wargaming course sections, after participating in the Leyte Gulf scenario of the ‘War at Sea’ wargame. The results support the hypotheses that wargaming increases learning and alter student preferences in favor of learning through gaming but fail to find evidence that students recognize the value of the debriefing phase of educational gaming. This article adds to existing studies by focusing on an understudied practitioner population (graduate-level career military officers at a professional military education (PME) institution) and mitigating the methodological challenges facing many scholarly projects in the study of educational gaming in political science.
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